The book of unwritten tales serial number


















Meet numerous crazy characters - from two-headed ogres and vegetarian dragons to good-natured zombies. Solve over mind-boggling puzzles and discover more than items that can be used and combined. System Requirements Windows. See all. Customer reviews. Overall Reviews:. Recent Reviews:. Review Type. All 1, Positive 1, Negative All 1, Steam Purchasers 1, Other All Languages 1, Your Languages 1, Customize.

Date Range. To view reviews within a date range, please click and drag a selection on a graph above or click on a specific bar. Show graph. Brought to you by Steam Labs.

Filter reviews by the user's playtime when the review was written:. No minimum to No maximum. Off-topic Review Activity. When enabled, off-topic review activity will be filtered out. This defaults to your Review Score Setting. Read more about it in the blog post. Excluding Off-topic Review Activity. Loading reviews There are no more reviews that match the filters set above. Review Filters. Trivia Jon Favreau , The Mandalorian 's creator and showrunner, soon clarified that the series was its own series, separate from the third season of The Mandalorian.

He explained that the spin-off was not announced by Kathleen Kennedy at the Investor Day event because they did not want to "spoil the surprise" of the reveal at the end of "Chapter The Rescue". User reviews Review. Top review. People are judging too early. This is just the first episode, a slow beginning doesn't mean the whole thing will be too, some things need to be explained before anything makes sense.

Details Edit. Release date December 29, United States. United States. El Libro de Boba Fett. Technical specs Edit. Runtime 38 minutes. Dolby Atmos Dolby Digital. Related news. Jan 12 Slash Film. Contribute to this page Suggest an edit or add missing content. Top Gap. Open your inventory and select the jug with water from the ground. Pour the ground water into the bowl.

All the symbols are now glowing. You can now talk to the magic mirror. Ask about the password, Ivo guesses the password. It is "Mellon" speak friend and enter. Look at the happy willow. Part of it is covering the waterfall. Open your inventory and select the book about carpentry. Read something to the happy willow. The willow is not happy anymore. It's branches droop down and the waterfall is exposed to the sun producing a rainbow. Look at the weeping willow. Look at the rainbow.

Look at the end of the rainbow on the ground by the Metus bush. Open your inventory and select the spade. Dig at the end of the rainbow and you will get a pot of gold. Talk to Arbor about the spade. Library : Talk to Cheep-cheep about the pot of gold. The bird cannot carry the heavy pot, we have to make Cheep-cheep stronger. Go into the garden and go up to the throne room. Throne Room : Speak to the King.

Ask about Cheep-cheep, and show him the sunflower seeds. He sends something glowing into the seeds. Go down into the garden and go to the library. Library : Talk to Cheep-cheep and give him the magic seeds. Cheep-cheep flies around, takes the pot of gold, and flies out to the Hippogriff stud at Blue Mountain. See Cheep-cheep fly back with a box.

The bird drops it on the balcony. Climb up to the balcony. Balcony : Talk to Cheep-cheep. Look at the box. Open the box and see a small pink hippogriff. Ride the hippogriff. Ivo flies to Seastone. The Great Escape Escape the Elfburrow. Classroom: Select any of the conversation options, you're screwed either which way. Respect is earned. Bedroom : Look at the shoes by the "home" rug in front of the door x2. You will get the loose page that was inside the shoe. Look at the ear trumpet on top of the door.

Look at the package of pet food the other side of the "home" rug and and you will get tasty pet food. Look at the magic set and then open it. Look at the magic contract under the window x2. Look at the family photo above the bed x2. Look at the aviator glasses on the right wall x2. Look at the teddy. Look at the bed. Look at the stove.

It is hot duh. Look at the wand beside the magic ball on the desk and take it. You get a capricious wand. Look at the magic ball and use it to talk to Master Markus.

Wilbur calls the wrong number. Look at Fridolin, the rabbitsheep x3. He's eating the notebook that has Master Markus' number in it. Try to take the notebook. Open your inventory and select the tasty pet food. Give Fridolin something to eat.

He still will not get off the notebook. Sprinkle food on the bed. Wilbur reads the empty box and realizes the food should have been soaked before feeding. Look at the water bowl. Take the bowl full of water. Give Fridolin something to drink.

Fridolin inflates. Roll Fridolin to the side to get a nibbled notepa d. Open your inventory and examine the nibbled notebook to get Master Markus' number.

Use the magic ball. Wilbur calls Markus and asks for help. He recommends you just do some magic. Enter the classroom. Classroom : Maybe he shouldn't have done magic? You get a fairy spell. Look at the brochures left by Cybil on the left desk and get a colourful campaign brochure. Look at the table left to learn about Chantal and Timmy. Open at the table flap. Look at the book x2 and then try to take the book of fairy tales. Look at the table right. Search the table. See an automation spell etched inside the desk flap.

Wilbur copies the spell. Look at the fish skeleton inside the dry tank. Take the fish skeleton and get a sharp fishbone. Look at the treasure chest and then open it. Get old coins from the chest. Look at the diagram on the board to the right of the exit. Look at the plant s around the column x3. It grabs a flying kobold.

It also tries to take Wilbur. Try to approach the plant. It releases a gas cloud. Look at the gas cloud. Look at the oven, then look in the oven and get another loose page. It seems that at least five more pages are missing. Look at the chemistry area by the oven. Look at the cages suspended on the ceiling. Look at the kobold. Look at the book on the podium. Read the roll book. Take the wand from the podium. Look at the apparatus x2 on the right of the blackboard.

It is the apparatus that corrupted Allerdyce. Read the roll book again x2 for any reference of Allerdyce. His papers should be still around. Leave the classroom through the door on the left. Entrance Hall : Choose all of the options in the conversation with the Arch-Mage.. Look at the dirty floor and the knight's armour. Look at the tapestry behind the amor x2. Get old thread. Look at the two levers left of the tapestry and armor. Use the lever s and see that they open and close the windows above the stairs.

Close the windows again. Look at the sheet of paper in the corner to the left of the staircase to get another loose page. Look at the two kobolds at the top of the stairs.

Look at the boards on the stairs and get dry boards. Go to the classroom on the right behind the stairs. Classroom : Look at the package on the podium. It is a magic slate. You have a conversation with it. Leave the classroom and go right to go to the staff room on the far right. Staff Room: Meet Headmaster Bloch. He explains Wilbur's tasks: clean the floor in the entrance hall and remove the cobwebs; also get rid of the flying kobolds. Then he is to locate the missing library. By 72 o'clock : See a file cabinet in front of Bloch's desk.

Search the file cabinet to read the files on the students and employees in the school. Select A-E and check the Albert Allerdyce file. Get a yellowed design drawing from his file. Read all the files in any order, but there is nothing in U-Z.

File Muncher Read all student files. Look at Headmaster Block and talk to him about the notes with the small holes. Wilbur says that he has a binder for his spells. Bloch gives Wilbur an open spell to archive. Open your inventory and examine the new spell to learn that it is for opening tabs, loops, etc. Look at the display case. In pride of place is a trophy for a broom ball tournament. Look at the clock above the fireplace. Look at the diagram x3 on the right of the fireplace to learn about the Fireplace Travel Network, it shows which fireplaces are connected, the staff room fireplace is connected to the library fireplace.

Wilbur needs fire and fireplace travel powder to use the network. It's the Floo! Look at the bellows below the diagram and take them. Look at the paper swan beside the door very front of the screen and take it to get another loose page. Go into the entrance hall. Entrance Hall : There are three kobolds left. Out of the five released, one was fried by Cybil at the beginning of this section, and the other was eaten by the plant in the classroom. Look at the troll and then talk to it.

Talk to the troll again about the kobolds. The kobold sitting on the banister lands on the back of the troll. The troll smashes the kobold. Two left. Pull the right lever to open the bottom window. The kobold will fly and land on the top closed window. Pull the left lever to open the top window and the kobold will be flipped to the open bottom window.

Make sure you use the lever s to close the windows afterwards, else it will get back in. One left. Go to the classroom. Classroom : Look at the kobold to take the fairy tale book. Open your inventory and select the tacky book of fairy tales. Use the book to lure the kobold into a trap. Talk to the captive kobold.

Wilbur opens the lid and gets bitten. He accidentally stuns the kobold.



0コメント

  • 1000 / 1000