You'll find a bottle. Return to your tower. You'll find it is a Genie in a bottle. Research genies for one hour using the archives. When you're done, you'll be prompted to summon the genie using a mirror. You'll tell the genie you're going to free him. Create a genie stabilizer from the craft table. Now, collect 3 soul fragments. To do this, first be sure to prepare the Spirit Thief spell.
Then, find 3 random people and cast the spirit thief spell. Do this three times. Release the genie by meditating for an hour. You've done it! Now find the genie in the town.
When you find him, check on his health and accept his token of gratitude. Go visit the town square to see what's up. Discuss rare goods with the merchant there. She'll have something special for you. When she calls you, take the bottle from her. Ask her about the genie and she'll tell you to summon the genie from the mirror. Choose your first wish. Money, Love and Memory Problems? Wish for money. After you wish for money Question the genie about the wish.
You'll find you have to be very specific. Ask the merchant about the wishes and she will tell you what you've discovered. Ask three different people what they would wish for. After doing so, summon the genie again and make your second wish about love. Wish for a lass lover. Await your new lover in the throne room. When they don't show up, ask about your missing lover.
The person you ask will tell you it is they. Something is wrong Demand an explanation from the genie. Seek advice from your adviser and from the build master. You get to decide again what you would like to choose for your final wish.
Wish you never met. To make sure it worked, check the town square. You'll find the merchant again. Discuss rare goods with the merchant and again, wait. Realizing what will happen, find a place to dispose of the genie, like in the well. For you first wish, choose eternal life. You'll find that nothing is different. Question the genie about it and you'll be told that you'll never grow old, but if you get into a fight, you'll probably die.
Go back to the merchant and ask about the wishes. You'll be told to be very specific. To decide what to wish for ask three people about wish. After, summon the genie to make your second wish. Wish for the handsome stud and you'll be told he'll be here soon.
Await the arrival of your lover in the throne room. After a short while, he won't be here. Ask about your missing and a lady will be there claim ing to be your love. Seek advice from your advisor and from the Build Master. When you're ready, summon the genie and make your final wish. Wish for infinite wishes and the genie will concede and be yours forever. But first, he's going to count each and every wish you can make.
Return the genie to the merchant unsuccessfully then find somewhere to dispose of the genie. Might I suggest the well? Write a letter to inventors, then send the letter at the messenger post. You will have to wait for the inventors to arrive. Discuss the invention with each inventor. There a re three: land mine, flying machine, and the Crab Bandit. Ask about the Crab Bandit. He'll tell you nonsense and tell you to discuss the Crab Bandit with the Build Master. When you're done, search the cave.
Someone is outside. Discuss the crab bandit with this person. Search again for the crab bandit. You will now have three new objects, but there are two options. Option A: New clothes, feed the crabs, give moustache wax. Request the land mine from the inventor. They will tell you they will do anything else you ask.
Ask for their clothes. Promptly deliver the clothes to the cave. Then, ask about the moustache. This person can be found by finding the golden icon above their head. Mix moustache wax from the fireplace. Again, deliver the wax to the cave. Finally, buy ingredients for fowl soup and potato soup.
Have one fowl soup and potato soup in your inventory. Finally, deliver the food to the cave. You need to go back into the cave to finalize the alliance. When you come out, wear the moustache that is now in your inventory.
First off, go to the village shoppe and buy musk. It is under the items header. Apply musk using the mirror. Find a child and ask child to be a ward. Once complete, send the child to the cave. You'll need to wait an hour for the ward swap. While waiting, ask the man near the cave about moustache. He'll go inside.
Find your crabling ward. After, finalize the alliance then wear the moustache in your inventory. He'll ask if you want to check his wares. Select the first option to look at rare mineral, then ask the build master about the mineral. After speaking with him, search the cave for the rare mineral.
After a short scene, return to the smithy. Craft a crab hammer. You will need 2 Electrum, 2 Ferrous, 2 Phosphorus and the small chunk of mineral you received from the mineral dealer. You can find these other minerals by discovering rock deposits in the area. After forging, harvest a full shell from the cave, then return to the smithy. Now, you have to choose what you want to make. A sword or a suit of armor.
For the sword: Craft the Longclaw. You will need 3 mithral which you will find on the beach near the rocks away from the ship. Once you've successfully crafted the sword, you will find a piece of shell undamaged. Equip the crab mustache. For the armor: Craft the Spiked Carapace. You will need 3 adamantle and some ferrous. Once you've crafted the armor, you will find a piece of shell undamaged. First, ask the Monarch for a donation. You must provide your own bag, so get the bag from the merchant.
Go talk with the Jacoban leader, then read Jacob's Journey. When you're done, ask for 3 bolts of cloth from 3 different people. They cost 10 simoles each.
Return the book to the Jacoban leader, and reflect on the watcher for 90m. Go have your neckerchief made. You'll need to make a large bowl of vegetable soup for your inventory, then you can pack your belongings on the ship. When you're done, make the pilgrimage. First, ask the king for a donation then go get the bag from the merchant. I chose to fundraise, so ask for a donation from someone. Then, give simoles to the monarch. You'll need to search the forest for the vault then ask the tailor to make a neckerchief.
You'll need to get spare loom parts for them. Then, you'll be able to ask to make the neckerchief. Now, you'll be teaching the attendant about converting people. Convert 2 new jacoban's.
Then, absolve sims for 1 hour. Teach the attendant another lesson about absolving. When you're done reflect on the watcher for 1 hour, then give a sermon. During this time, you should be waiting for your neckerchief to be made. Pick up your neckerchief, then you'll be able to make a large portion of vegetable soup, pack your belongings onto the ship, and finally make the pilgrimage. After hearing from them, your Monarch will decide either to pass new legislation or to read about past leaders.
Pass new legislation: Using your tactical map, pass an edict. Once passed, gather thoughts as a self-interaction. Once finished, gather feedback from 3 people. Your Monarch will now want to see the market at the Town Square when it opens. Go to the Town Square at 7am. There will be a total of four people that you can ask about troubles.
One person wants an autograph for his daughter. Sign an autograph. Another person needs help drawing water. Draw water for her. The third will tell you about unfair prices at the Village Shoppe. Buy and Sell at the Shoppe. Finally, the fourth will tell you about not feeling safe. Clear the bandits from the forest clearing. Now what to do about the bandit? Either kill the bandit or let them be. If you decide to kill the bandit, you will have to challenge to a duel to the death.
Hopefully you'll win. Read both books. After reading, gather thoughts as a self- interaction. You will decide how you want to do. I chose to prepare a speech. Gather feedback from 3 people. Write speech at the scribe table, then practice speech at the mirror.
Have 3 people spread the word, then give speech at the town square. I'll go through each party individually. There are also two different options. To start, view the political situation at the tactical map.
You'll decide to invite them over. Draft Tredony invite then draft Crafthole invite at the scribe table. Give an assignment to your advisor. Wait for your advisor. Welcome the Merchant Prince ess and the Smithmaster, finally listen to the report from the advisor. He will tell you what dirt he has on each Royal Member. Here, you get to choose if you either blackmail the Merchant about his spouse or help spruce up their relationship.
Then, you get to choose if you either poison the Smithmaster or give him the best sweets in the Kingdom. Blackmail and Poison: Let's deal with the Merchant first. First, become friends with the Merchant. Compliment his good looks and use best chat-up line. Coyly flirt with him. I know this is really awkward if your Monarch and the Merchant are both males, as was the case in my game. On the other hand, it is entertaining.
Once you've got him all buttered up, ask about his spouse. He'll tell you it's not important. Plan a secret rendez-vous with him. Have your advisor impersonate you and go to the rendez-vous. Wait for your advisor to come back. When the advisor returns get the report and you'll get the Merchants undies. Confront with the undergarments and he'll be loyal to you.
Now for the Smithmaster. Send your advisor on errands, then give him 50 Simoles for everything. Wait for his return, then ask for the supplies. Brew some wine if you haven't already, then choose serve tampered drink then select the poison and lastly, your victim. You will select the Smithmaster and his bodyguard. Your Monarch will tell the Smithmaster he's been poisoned and will trade loyalty for the antidote. He will agree. Give the antidote to the Smithmaster. Let's start with the Merchant first again.
Instead of becoming friends with the Merchant, become friends with the spouse. He'll ask about the love life, then will comfort the spouse by agreeing to help out.
Make a shopping list at the scribe table, then send the advisor shopping. Wait for his return. Send a makeover request from the messenger post. When the advisor returns, ask about the supplies. You'll be sending your advisor to the forest for a little while. Send spouse for makeover.
Wait, then go check out the new look. Send the spouse to your advisor. Wait, then get report from the advisor. Send the Prince to his spouse and wait. When they return check loyalty status. He should be loyal now. As before, send your advisor shopping with 50 Simoles. Get the supplies when he returns. Read the sweet book of sweets. Serve the Smithmaster Sweet Sunshine Sangria, then exchange the recipe for loyalty.
Go to the ocean, and gather inspiration for 1 hour. Write a poem for the critic, then read the poem to him. It'll suck. Take an inspirational stroll, then go to the tavern and write a poem. You'll write from experiences, so, get drunk. To do this, just keep drinking from the cask.
Then get stuffed by having 2 meals, then get hungry. Find someone and argue with them, then kiss someone. Find someone to woohoo with. After becoming hungry, become very hungry. Once done, starve yourself. That's it, no food at all. You'll get to the point where your sim will try to eat.
Just keep doing other things like gathering inspiration for a long time. After, get well rested. When you're better, write a poem and read the poem to the critic again. There's still something missing. Go on a foreign adventure, then ask for advice. You'll be told about moldy bread. Eat it and wait. You'll hear a noise, so investigate it at the grave yard. Talk to your mother and then go on a spiritual journey.
Write a play, perform the play then speak with the critic about your play. Travel to the Village to welcome all the other competitors. Greet 3 of them. Serve the Aspiring Bard a drink.
Greet 2 more people. You can choose whether you want to end the party now or not. It's not important. Choose the party must go on! Continue socializing for 1 hour.
Thank 3 people for attending. Go to your archives table and write the song of sleep. Request a performance by a Bard, then steal her notebook at the Village and read it.
You'll then need to get the Aspiring Bard drunk only takes 2 drinks. Now, choose whether you will woo Whats-her-face the Lovely or have someone else do it. Woo Lovely: Ask Lovely about her interests and she'll tell you about llama musk. Go buy it from the Village Shoppe. Take a bath with the musk and then you need to write a poem that has a love inspiration in it. If you already have one, us e it. Read Lovely the love poem and wait. Then, go ask Mr.
Romantic about his muse and he'll be upset about breaking up with Lovely. Write a play, it doesn't really matter what one. Let the person in charge know you're ready and request the first performance from the king. Perform your play and one of the competitors will complain and claim you stole it from her.
You would never! Tell the Monarch it's your play. Tell Mr. Alluring how to seduce Lovely then wait. The rest is as above beginning with asking about the muse.
After you tell the monarch it's your play, you're done. Before you pack your bags, ask your Royal Adviser about vacation destinations. The adviser will tell you about two locations: Luffenting and Smortlee. Ask someone about Luffenting, then ask some one about Smortlee. You will then decide which place you would like to visit. Visiting Luffenting: When the Monarch arrives at Luffenting, you will be asked if you would like to enjoy wine or ale. It really doesn't matter what you choose.
When the Monarch returns, he will become slightly obsessed with whatever he drank. Send a request for the recipe from the messenger post. In the meantime, try to create the recipe from memory.
Brew and taste and then you will receive the recipe from the Luffenting Brewers. Once you're finished, write a note of thanks, then send the note of thanks from the messenger post. When the Monarch returns home, he will become slightly obsessed with a sword. Send a request for the recipe of the sword. In the mean- time, train for two hours on the training dummy. If you don't have the Barracks, you can buy one from the furnish mode under domestic then professional for Simoles. Then, you will need to challenge and defeat the Swordsman in a duel.
I found this to be a little difficult. Be sure to be at level 4 with a good weapon, good armor and a lot of focus. You will receive the recipe from the Swordsman. Write a letter of thanks, then send the letter of thanks from the messenger post.
You will receive the Nourished and Taste of Smortlee buffs. When you return home, you will have a quest exactly like the Luffenting quest above, except it involves a stew.
Finish the quest using the same steps as the Luffenting Quest. Listen to the Town Crier. Start the journey to the ruins and question the surveyor. Petition your Monarch to open the site, but it's a no go. Use your arcane tome to gaze upon the ruins and then discuss the ruins with the royal advisor.
You can choose to either summon an ancient relic or to craft one. Summon: Acquire and read a certain book. Then go home and conduct arcane research. Prepare and cast the summon spell. Offer the token to the advisor and then argue the benefits to the advior. He won't let you. Craft and drink an elixir of Allure and convince the town crier to trade. Present the new consent to the advisor and present the royal permission to the surveyor.
When you're able, go to the ruins. Transmute 1 bar of gold and give it to the advisor. Go to the ruins. Question the miner and then go to your stall and check for spare supplies. Acquire a coil of rope, 4 stakes and a tinderbox. Conspire with the wizard and then discuss the ruins. You can either Negotiate or Blackmail and either have the surveyor or the miner to be your guide.
Negotiate: Draft up a trade agreement and then negotiate the agreement. Buy all the bundles of harvest grain from the Village then finalize the agree- ment.
Report to the wizard. Blackmail: Buy all the bundles of harvest grain and then blackmail. Choose your guide. Miner Guide: Acquire 2 trout and 1 large loaf of fine bread and give the food to the miner. Travel to the ruins. Get the full details from the advisor.
You can choose to further educate yourself or to replenish your stock of curatives. Education: Research medical theories at the archives, then purchase and read Mucus Operandi. Write two sets of medical notes, then send one copy to the royal advisor and the other to Tredony.
You can send both from the messenger post. Instruct your assistant with your newly acquired knowledge. Now, give 3 people a medical consultation, diagnose 2 sims and give first aid to one sim. It's a broad list that may enlighten you to new possiblities for your Gameplay.
Sim Life and Death Sims may court, get married, and have children in The Sims Medieval but these family aspects are less important to the gameplay than previous titles of the series. Sims who have families can generally be happier, but will not see any major benefit.
The primary reason to have a child is to have an heir -- all the Hero's possessions go to the child upon their death. If no heir is present, the inventory is left for a future Hero of the same type. Sims in Medieval do not age, and so will never grow old and die of natural causes. Your level 10 Hero can live forever so long as he doesn't get murdered in a duel or tossed into the Pit of Judgment for committing a crime.
Many high level Sims can survive a trip to the Pit, but if your Sim has low focus when so condemned it's likely they'll meet the Reaper. Duel to the Death does not end until one of the Sims has died. This is not an issue for Sims that don't fight. Relationships: Marriage, Courting, and Friendship While the Sims Medieval's social system is no less complex than that of The Sims 3, it is less important to the gameplay.
I wrote an in-depth article on Relationships in The Sims 3 that may interest you, but I'll provide some broad assessments for this game. Friendship stages work largely the same. Responsibilities are daily tasks that a Sim must accomplish or else they get a Focus debuff. Most Sims, depending on their Traits and Fatal Flaws, need to develop and maintain relationships with other Sims. You can't complete most quest tasks without having a positive relationship with other Sims.
Some quests require that you become friends or lovers with other Sims. There are some instances where you need to make another Sim angry through negative interactions. All Sims have two Traits and one Fatal Flaw. Traits tend to be positive while Fatal Flaws are always negative. Log In Sign Up. Keep me logged in on this device Forgot your username or password? Don't have an account? Sign up for free! What do you need help on?
Cancel X. Would you recommend this Guide? Yes No Hide. Send Skip Hide. Message Sent. Guide and Walkthrough by nyiaor2 Version: 1. Page 1 of 5 Next Page Last Page. The Sims Medieval version 1. Ambitions These are the overall goals for each Kingdom.
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